Random GURPS Fantasy Character
This page randomly generates GURPS characters for fantasy games. Character templates are based off GURPS Dungeon fantasy, except using the cut-down skill list presented here.
Profession: Thief
-
Remaining Points
-
0
-
Height
-
5'11
- Gender
-
Male
Attributes
Primary
Attribute
|
Value
|
Points Spent
|
Strength (ST) |
10 |
[0] |
Dexterity (DX) |
14 |
[80] |
Intelligence (IQ) |
12 |
[40] |
Health (HT) |
10 |
[0] |
Seconday
Attribute
|
Value
|
Points Spent
|
Hit Points |
10 |
[0] |
Will |
11 |
[-5] |
Perception |
15 |
[15] |
Fatigue Points |
14 |
[12] |
Basic Speed |
6.25 |
[5] |
Dodge |
8 |
[0] |
Basic Move |
5 |
[0] |
Advantages
Name
|
Level
|
Control Roll
|
PointValue
|
Brief
|
Appearance
|
1 |
N/A |
[3]
|
Your good (or bad) appearance changes how people react at +1/level if they would be attracted to you.
|
Flexibility
|
N/A |
N/A |
[5]
|
+3 to climbing or escape rolls, including grapples. Negates penalties for working in tight spaces.
|
Luck
|
N/A |
N/A |
[15]
|
Once per hour of play, reroll a dice roll twice and take best of the three rolls. Can also apply to when you are attacked (take the worst roll).
|
Magic Resistance
|
2 |
N/A |
[4]
|
-1/level penalty to skill of spellcasters when they use a spell on you. Also +1/level to any roll for resisting magic.
|
Rapid Healing
|
N/A |
N/A |
[5]
|
+5 HT when rolling to recover lost HP or recover from a crippling injury.
|
Disadvantages
Name
|
Level
|
Control Roll
|
PointValue
|
Brief
|
Chummy
|
N/A |
N/A |
[-5]
|
Unhappy when alone. -1 to IQ skills when unaccompanied.
|
Curious
|
N/A |
CR 12 |
[-5]
|
Rash curiousity. Make a CR when presented with an unfamiliar item or button. Failure means you must examine - push buttons, open doors, etc, even if you KNOW it will be dangerous. You must investigate genuine mysteries.
|
Greed
|
N/A |
CR 12 |
[-15]
|
Rash greed. Make a CR when riches are offered. Failure means you'll do whatever it takes to get the payoff.
|
Odious Personal Habit
|
N/A |
N/A |
[-5]
|
You have some kind of annoying habit, bad hygiene, or poor manners that causes most people to react at -1.
|
Outlaw's Code of Honor
|
N/A |
N/A |
[-5]
|
Principles: Always avenge an insult; your buddy's foe is your own; never attack a buddy except in a fair duel. Anything else goes!
|
Sense of Duty (Companions)
|
N/A |
N/A |
[-5]
|
You are unable to betray or abandon your companions. (No CR, the GM simply overrules your attempt!)
|
Skills
Name
|
Relative Lvl
|
Effective Lvl
|
PointsSpent
|
Description
|
Acrobatics
|
DX-2 |
12 |
[3]
|
Climbing, jumping, maintaining balance, etc.
|
Administration
|
IQ-2 |
10 |
[3]
|
Dealing with bureaucracy, financial and legal issues, logistics, etc.
|
Archery
|
DX-1 |
13 |
[1]
|
Shooting a bow-and-arrow at a target.
|
Athletics
|
HT-2 |
8 |
[3]
|
Swimming, running long distances, playing sports.
|
Bladed Weapons
|
DX-3 |
11 |
[1]
|
Various knives, swords, axes, spears, glaives.
|
Blunt Weapons
|
DX-3 |
11 |
[1]
|
Clubs, flails, morning stars, nunchucks.
|
Craft
|
IQ-2 |
10 |
[3]
|
Make or repair simple items like clothing, hand tools and furniture. Can specialize in Carpentry, Metalworking, Sculpting, etc.
|
Crossbows
|
DX+2 |
16 |
[11]
|
Shooting a crossbow
|
Dancing
|
IQ-1 |
11 |
[1]
|
|
Firearms
|
DX-3 |
11 |
[1]
|
All manner of firearms. Includes maintenance skills.
|
Intrusion
|
IQ-2 |
10 |
[3]
|
Picking locks, circumventing traps and security systems.
|
Meditation
|
IQ-3 |
9 |
[1]
|
Control over your own mental state.
|
Musical Instrument
|
IQ-1 |
11 |
[1]
|
|
Persuasion
|
IQ-2 |
10 |
[3]
|
Negotiate, inspire or browbeat others to do what you want.
|
Psychology
|
IQ-2 |
10 |
[3]
|
Understanding other people.
|
Puppetry
|
IQ-1 |
11 |
[1]
|
|
Science (Alchemy)
|
IQ-2 |
10 |
[3]
|
Knowledge of Alchemy.
|
Science (Astronomy)
|
IQ-3 |
9 |
[1]
|
Knowledge of Astronomy.
|
Singing
|
IQ+0 |
12 |
[3]
|
|
Stealth
|
DX-2 |
12 |
[3]
|
Moving silently and concealment.
|
Streetwise
|
IQ-2 |
10 |
[3]
|
Knowledge of criminal matters and the underclass.
|
Tactics
|
IQ-3 |
9 |
[1]
|
Understanding of military matters and warfare.
|
Trickery
|
IQ-1 |
11 |
[7]
|
Confuse, deceive and distract people.
|