Random GURPS Fantasy Character

This page randomly generates GURPS characters for fantasy games. Character templates are based off GURPS Dungeon fantasy, except using the cut-down skill list presented here.

Point Limit: Random Seed:


Profession: Thief

Remaining Points
0
Height
5'11
Gender
Male

Attributes

Primary
Attribute Value Points Spent
Strength (ST) 10 [0]
Dexterity (DX) 14 [80]
Intelligence (IQ) 12 [40]
Health (HT) 10 [0]
Seconday
Attribute Value Points Spent
Hit Points 10 [0]
Will 11 [-5]
Perception 15 [15]
Fatigue Points 14 [12]
Basic Speed 6.25 [5]
Dodge 8 [0]
Basic Move 5 [0]

Advantages

Name Level Control Roll PointValue Brief
Appearance 1 N/A [3] Your good (or bad) appearance changes how people react at +1/level if they would be attracted to you.
Flexibility N/A N/A [5] +3 to climbing or escape rolls, including grapples. Negates penalties for working in tight spaces.
Luck N/A N/A [15] Once per hour of play, reroll a dice roll twice and take best of the three rolls. Can also apply to when you are attacked (take the worst roll).
Magic Resistance 2 N/A [4] -1/level penalty to skill of spellcasters when they use a spell on you. Also +1/level to any roll for resisting magic.
Rapid Healing N/A N/A [5] +5 HT when rolling to recover lost HP or recover from a crippling injury.

Disadvantages

Name Level Control Roll PointValue Brief
Chummy N/A N/A [-5] Unhappy when alone. -1 to IQ skills when unaccompanied.
Curious N/A CR 12 [-5] Rash curiousity. Make a CR when presented with an unfamiliar item or button. Failure means you must examine - push buttons, open doors, etc, even if you KNOW it will be dangerous. You must investigate genuine mysteries.
Greed N/A CR 12 [-15] Rash greed. Make a CR when riches are offered. Failure means you'll do whatever it takes to get the payoff.
Odious Personal Habit N/A N/A [-5] You have some kind of annoying habit, bad hygiene, or poor manners that causes most people to react at -1.
Outlaw's Code of Honor N/A N/A [-5] Principles: Always avenge an insult; your buddy's foe is your own; never attack a buddy except in a fair duel. Anything else goes!
Sense of Duty (Companions) N/A N/A [-5] You are unable to betray or abandon your companions. (No CR, the GM simply overrules your attempt!)

Skills

Name Relative Lvl Effective Lvl PointsSpent Description
Acrobatics DX-2 12 [3] Climbing, jumping, maintaining balance, etc.
Administration IQ-2 10 [3] Dealing with bureaucracy, financial and legal issues, logistics, etc.
Archery DX-1 13 [1] Shooting a bow-and-arrow at a target.
Athletics HT-2 8 [3] Swimming, running long distances, playing sports.
Bladed Weapons DX-3 11 [1] Various knives, swords, axes, spears, glaives.
Blunt Weapons DX-3 11 [1] Clubs, flails, morning stars, nunchucks.
Craft IQ-2 10 [3] Make or repair simple items like clothing, hand tools and furniture. Can specialize in Carpentry, Metalworking, Sculpting, etc.
Crossbows DX+2 16 [11] Shooting a crossbow
Dancing IQ-1 11 [1]
Firearms DX-3 11 [1] All manner of firearms. Includes maintenance skills.
Intrusion IQ-2 10 [3] Picking locks, circumventing traps and security systems.
Meditation IQ-3 9 [1] Control over your own mental state.
Musical Instrument IQ-1 11 [1]
Persuasion IQ-2 10 [3] Negotiate, inspire or browbeat others to do what you want.
Psychology IQ-2 10 [3] Understanding other people.
Puppetry IQ-1 11 [1]
Science (Alchemy) IQ-2 10 [3] Knowledge of Alchemy.
Science (Astronomy) IQ-3 9 [1] Knowledge of Astronomy.
Singing IQ+0 12 [3]
Stealth DX-2 12 [3] Moving silently and concealment.
Streetwise IQ-2 10 [3] Knowledge of criminal matters and the underclass.
Tactics IQ-3 9 [1] Understanding of military matters and warfare.
Trickery IQ-1 11 [7] Confuse, deceive and distract people.